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1. New Dev Blog: Dr. EyjoG and the fight for the Economy. - in EVE Information Portal [original thread]
Good. Excellent. Thank you!
- by Poco Curante - at 2008.04.17 22:56:00
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2. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Originally by: Poco Curante What can you tell us about the Orca in terms of general design goals? Please.
- by Poco Curante - at 2008.03.21 23:47:00
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3. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
What can you tell us about the Orca in terms of general design goals?
- by Poco Curante - at 2008.03.20 22:11:00
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4. Quarterly Economic Newsletter, 4th Quarter 2007 by Dr.EyjoG - in EVE Information Portal [original thread]
I definitely appreciate the effort that goes into these reports and there is good information in them. However the most significant and sophisticated part of the economy is as yet not measurable. I'd like to hear a meta report on what tools have ...
- by Poco Curante - at 2008.02.20 14:02:00
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5. Eve Ship Scale - in EVE Technology Lab [original thread]
It would be great to get an updated version once the new models are released. Even the existing charts are out of date to the current game.
- by Poco Curante - at 2007.11.07 14:16:00
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6. Amarr Recon - Current state - in Ships and Modules [original thread]
At what point does any Amarr ship ever become a compelling fleet member. Never.
- by Poco Curante - at 2007.11.03 01:44:00
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7. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
Combative dev post. Combative response. Didn't see that coming... ;)
- by Poco Curante - at 2007.10.21 23:52:00
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8. The Graduates: An ISS corp. See our new video commercial. - in Alliance and Corporation Recruitment Center [original thread]
I've just submitted an application. I have two mains. The first is a 16.5m SP miner/industrialist who jockeys Amar freighters & transports as well as T2-equipped hulks. The second is an 18.5m SP PvE who I want to learn anti-pirate with. I also hav...
- by Poco Curante - at 2007.10.05 01:28:00
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9. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
It's difficult for me to understand why null space should essentially be self-sufficient in mineral gathering. The capital industrial is in my mind misguided simply because it eliminates or significantly degrades the entire playstyle of transporti...
- by Poco Curante - at 2007.10.02 12:50:00
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10. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
I suspect the longterm effect of CCP's reactions will be the "pulling up of the drawbridge" from potential new subscribers who'd otherwise be interested in the Economy game. The Rorqual is already the deathknell of high space small corp miners an...
- by Poco Curante - at 2007.10.01 12:55:00
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11. Standing & Citizenship - in Missions & Complexes [original thread]
I've been taking a break from player corps for a long time and am interested in getting back in. What is the current state for my standing with NPC corps and factions if I join a corp but then later decide to leave again? Will I lose everything ba...
- by Poco Curante - at 2007.09.30 20:25:00
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12. Ambulation - Tactical Map functions, new Dev Blog by Eris Discordia - in EVE Information Portal [original thread]
Open up the API so players can write their own tools to implement everything listed above. Most of the carebear issues like Region trade would be taken care of, no further development costs off CCP's budget.
- by Poco Curante - at 2007.09.24 12:52:00
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13. A solution to the 0.0 lowend crisis: Slave Chamber û Basic Mining I - in Test Server Feedback [original thread]
Originally by: Venkul Mul Gruesome, but it has his logic. For a Amarr character it would be "natural". It's common in RL to use prisoners for government work like road repair... ;) I like the idea as well and definitely agree that it ...
- by Poco Curante - at 2007.09.01 13:24:00
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14. Mining Mk II (Or is it III?) - in Player Features and Ideas Discussion [original thread]
I spend most of my time in low space not null so I need education on how that economy works. Coming from my ignorance I assume this change would simply slow down the pace of break & make. Folks would become more cautious in protecting both battle ...
- by Poco Curante - at 2007.09.01 12:31:00
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15. Mining Mk II (Or is it III?) - in Player Features and Ideas Discussion [original thread]
Your post from earlier this year makes interesting points. But it is dated now that compression is player-based so neutered/no longer relevant. As EvE devs like to point out, change is the only constant. Liquidity is about to get a serious kick i...
- by Poco Curante - at 2007.08.30 21:25:00
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16. Mining Mk II (Or is it III?) - in Player Features and Ideas Discussion [original thread]
Originally by: Nyphur Originally by: Venkul Mul If the very high yield vespater is implemented in 0.0 there is the need for some decent yield high end in high sec. As people living in 0.0 will greatly reduce exportation of zydrin...
- by Poco Curante - at 2007.08.29 13:52:00
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17. [Auction] Abaddon BPO - in Sell Orders [original thread]
I'm getting out of the ship researching business so my loss is your gain. Unresearched, in-game contract Auction started at 1.58b, *40 million* below cheapest NPC price. Contract is located in Khanid region, Parses station. There is a buyout pric...
- by Poco Curante - at 2007.02.18 20:55:00
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18. Player Policy: Apply Zero Tolerance for Player ISK Buyers - in Player Features and Ideas Discussion [original thread]
Edited by: Poco Curante on 06/02/2007 06:41:32 Edited by: Poco Curante on 06/02/2007 06:39:33 Edited by: Poco Curante on 06/02/2007 06:37:19 Originally by: Reggie Stoneloader Truth by told, I'm not a huge fan of GTCs. Edit: Oh...
- by Poco Curante - at 2007.02.06 06:41:00
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19. Player Policy: Apply Zero Tolerance for Player ISK Buyers - in Player Features and Ideas Discussion [original thread]
Edited by: Poco Curante on 06/02/2007 04:43:05 Edited by: Poco Curante on 06/02/2007 04:42:01 Ok I just had the game card / RL money thing explained to me. Wow. I'm stunned. Basically CCP allows in game ISK sales for about the same dolla...
- by Poco Curante - at 2007.02.06 04:44:00
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20. Player Policy: Apply Zero Tolerance for Player ISK Buyers - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Poco, your argument is, bluntly, that for legitimising RMT. Not future time wasted tracking it down. I don't see how you can come to that conclusion. I'm stating that a credit card ban accurately reflects what...
- by Poco Curante - at 2007.02.01 22:36:00
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